Get ready for one of the most ambitious mob add-ons ever Minecraft PE. Mod Magnificents Mob + adds a huge number of new creatures, both aggressive and friendly. The assembly is aimed at improving the gameplay and introducing new, interesting mechanics into the blocky world.
Changes to existing mobs
- Pigs are tamed with golden carrots: they do not follow the player, but they heal him, you can ride them. Use scissors to remove the saddle. Transform into zombie pigs when struck by lightning
- New Destroyer Behavior:
- Rogue – appears in raids and roars if there are more than 4 enemies nearby. Can’t be stunned
- Wild – randomly spawns around the world. Neutral, but attacks animals. Tameable by riding it before taming.
- After taming, it protects the player and can be ridden. Cakes are used for treatment
- Merchant’s pet – the merchant rides a mob, and the mob protects it when attacking. Can’t be tamed
- Wolves have become stronger and more tenacious
- You can ride mules using carrots on a stick
- Cats can give emeralds. Afraid of wolves, hyenas and hylennes
- Defenders can ride horses
- Vampire bats appeared
- Different types of iron golems. Can be healed with iron nuggets, ingots and blocks (blocks give protection)
- Llamas can be controlled with carrots on a stick
- Improved Summoner model with new skins. Attack each other when provoked
- Vindicators can also attack each other when provoked
- On the contrary, witches will not attack each other
- New textures for turtles
- Parrots are tamed, fed and reproduced by cookies
- Rogues can pick things up from the ground. Got melee fighters and pets
- Hoglins and Piglins have become more tenacious
- Goats drop wool
- Improved the appearance of all spiders, as well as increased health. The babies and mother of spiders appear – always an aggressive mob. Children can be tamed with poisonous potatoes. Cubs can grow to mother with a low chance
- Small slugs can be picked up with a bucket
- Polar bears have received a new look, as well as children that can be tamed with food. Protects players and can be ridden after taming
New mobs
- Beekeeper – at noon goes to the center of the village, and at night gets to the nearest bed

- Hunter – hunts any living creature with his wolf
- Freighter – appears if you give a beggar a chest
- Woodcutter – cuts any wood, so use a torch to prevent it from breaking your houses
Mobs from the Valhalla Guards add-on – link.
- Lord – the leader of the village with a boss strip. Attacks with a trident or sword. Produces a roar if there are many enemies nearby
- Crossbowman – you can issue fireworks
- Knight – uses a shield against projectiles
- Magician – magic depends on the biome. Can pick up totems
- Healer – clears negative effects and gives regeneration

- Warrior with a shield – protects associates
- Alchemist – similar to the witch, but from the villagers’ side
- Warrior – extremely powerful, but not the most tenacious defender of the village

The figure shows the types of robbers.

- Necromancer – always wears the totem of immortality and knows how to summon undead to his side. Has three phases
- Hilena – evil spirits captured and she joined the ranks of robbers
- Illusionist – a real deceiver, capable of summoning clowns and confusing the player (makes fake sounds, imposes negative effects)
- Rogue healer – helps other robbers

- Mage shower – new friendly wizard
- Fiery spirit – dweller of hot biomes, shooting fireballs
- Wooden protector – small golem
- Forest wolf – a wooden wolf that can be ridden by wooden defenders
- Sand shark – the most dangerous mob inhabiting the seas and oceans
- Lififin – cute little mob with water lilies on its head
- Snow mob – throws snowballs and can freeze
- Fallen knights – four types of undead in the form of a player, a pig, a villager and a robber

- Lost soul – new summoned mob (spell of the necromancer)
- Big tusk – a huge stalagmite made of bones and soul sand that does little damage and throws its enemies high into the air (necromancer spell)
- A robber clone – strong mob that helps allies (magic spell)
- Fake robber – weak hostile creatures (magic spell)
Animals
- Snakes – aggressive reptiles that deadly attack with their deadly poison, Spawn in the forest, savannah and desert
- Hyena is a neutral animal that behaves just like a new wolf. Spawns in savannas and deserts
- Dogs – are similar to cats. Spawn in villages
- Big beetle / Rhinoceros beetle – neutral mob of forests and savannas, can be tamed with apples and ride with carrots on a stick
- Camel – desert mobs that you can ride and even put a chest after taming. Follow the caravans

- Churi – a neutral mob that looks like a jellyfish or a ball. May paralyze on impact

- Flamots – neutral mobs of the Downworld. Three options. Can be tamed as a child

- Zombie pig – appear when lightning strikes a pig. Can be tamed with golden carrots
- Crows – neutral mobs that can steal your crops. Tamed by rotten flesh, bread, or spider eyes. They huddle on the shoulders, can heal or multiply
Merchants
- Itinerant merchant – a new look that comes with camels and new friends
- Rogue merchant – sells weapons and walks with a destroyer
- Piglin merchant – cannot be turned into a zombie. Sells Downworld items and a golden mushroom. Comes with hoglin
- Trained hoglin – currently only a pet of the piglin merchant
New items
- Golden mushroom (new food and block) – will be used for taming in the future
- Slime Bucket
- Churi bucket

Supported versions
Category: Fashion / Mobs